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Author Topic: UTN[human] Technology  (Read 1304 times)
HawkMan
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on: October 16, 2006, 08:58:59 AM �

This post will list the UTN Technologies as they are currently known, it will be actively updated. the list will also be put in the database/content section as that get's fixed up and working.


Propulsion

AMIon drive - The UTN uses a specialized Anti Matter and superturbo ION drive for their military and larger civilian vessels. This drive is capable of very high speeds combined with very good fuel efficiency. (actual speed numbers to come, will have a talk with Asz:))

STIon drive -  The STIon driver, or superturbo Ion drive, is a non AM enhanced version of the AMIon drive. it's used by most civilian vesselsas well as smaller non combat type military vessels. since it doesn't rely on AM for the actual drive unit it is more fuel efficient, but also slower, it's still quite a capable drive though.  (actual speed numbers to come)

Rift Drive - The UTN Rift drive is a unique technology used only by UTN, it's reserved for UTN Navy, government vessels and lisenced vessels under the UTN flag. The rift drive is a highly efficient FTL tehnology working on the principle that time consists of an infninite number of layers where in realspace humans oand other beigns mvoe form layer to layer as a film with unlimite frames, recording history.  Rift technology has previusly bee used to attempt to look on old "layer framed" with mixed success, as it seems old time deteriorates fast, loosing resolution first then simply dissapearing. Rift drives however works on the principle of entering between real space and time space, enterwhat is effectively called rift space.

By travelling in rift space ships are able to move between the layers alot slower. in short trips the ships can appear to exist just after it has fully enter the rift on the other end. because it needs tophysically travel a copy of the real universe in rift space however it needs to full enter before it exits. Since the ships physically travel in rift space, speed is also highly reliant on the actual drive engine of the ship. Luckily for the crew time occurs differently in rift space. so while they trvel the full distance, they only experience the same time as the travel take in real time. Sometimes shorter on longer trips and sometimes actually longer on very short trips.

Experiments have been made for instant travel by havign ships in rift space not move between the time layer at all, instead remaining on the same time layer, this have allways resulted inthe ship dissapearing and never returning however. It's believed to be the result that time layers only exist for an infninitesmall time in real space, and by puttign realspace element/beings inthere withotu movign they effectively get destroyed as time moves on. they simply cease to exist. All further testing on this has been stopped, and testing now only occurs on how slow you can move in the timespace layers.


Communication

Hyperlight Hyperlight is the UTN, and most of humanitys technology for FTL communication. essentially hyperlight has unlimited range, but buce it's a beam type communication system range is oftenlimited by distance for purely practical purposes.  The hyperlight com "antennae" itself is controlled by the Ships AI , or in the case of smaller ships it's own limited intelligence unit. The AI will keep the antenna constantly aimed at the receiver of the nearest reachable relay station, and/or have the calculate precise space coordinates and try to lock on using a spread focus alignment beam. This is sometime snecessary when ships have to operate with the antenna offline, wich is freuqnetly the case of military vessels as a hyperlight is quite easy to spot on sensors when it's active.

The Hyperlight device itself operates by creatign a enviroment and beam where light photons themselves are accelerated to faster than light travel, on the most pwoerful it can be several thousand times the speed of light.
It also has the advantage that it cannot be litsened to unless you ar eint he way of the bean, in wich case it's blocked and aborted, or you have physical access to a relay station the signal passes through, and then you have to hack at least one very heavy AI, if you manage to get close enough.


Weapons of the UTN

Pulse rifle - The pulse or Repeller rifle as it's reffered to by some factions, is the most basic of magnetic base rifles and quite common among the Terrain factions. it operates the same as traditional checical rifles, only pullets, don't have a caseing, and is instead propelled by a magnetic puls from a electromagnetic device behdin the projectile int he chamber. Or int he case of more powerful riflesa shrot ~10 cm chamber.

Railgun/Linear rifle The much more powerful railgun, wich is the common term, though it's usually constructed from linear coils or a row of magnetic coils, is a far more powerful magnetic based weapon. As a rifle though it is in fact so powerful it can only be used by troops in some sort f powerarmor, to hold the weight and recoil of the gun.

GB-Lance Linear Rifle - The GB(Gravity balanced) Lance is in essence the most powerful man usable rifle in use among the human factions, and only a few use it because of the cost oftheminiturized technology as well as the fact that those that have it are somewhat secretive.

The GB-Lance is essentially an souped up version of a linear rifle, more powerful, but also able to be used by a single non enhanced human. This is made possible by incorporating the gravity field systems from the space technology into the rifle to compensate recoil. this also results in the massive powerpack the spotter needs to carry, since this is a specialized sniper weapon in all known configurations.

Hand Guns
UTN and most human factions also use a variety of Handus ranging from compact Laser pistols to kinetic MagPulse based pistols.

Graser Beam weapons - There are a variety of Graser or Gray based weapons in user, essentially Gamma Ray weapons. Mostly it's ised as part of larger spaceships arsenals though. the UTN has mostly moved away from Grasers but they're still very potent weaposn and still beign developed and used activelyamong human factions.

Firelance Beam weapons - The smallest version of the firelance beam weapon is a large shoulder fired type, a slightly more potent versions exists for power armors. Outside of this it's no used much on ground though, instead it's majorly a weapon used in large anti ship turrets on space battleships.  This beam type weapon creates a visible plasma like beam, abel to quite effectively slice through most thigns, it's also able to circumwent the only effective shield most terran ships have, wich is a simpel gravity or magnetic based shield to repel  or weaken kinetic shots. New heavy combat armor is able to give ships a few secodns to get out of the beam before it east thoguh the ship though.

For now only UTN are known to have firelances, but the technology have been captured and studied by many other factions in black ops campaigns against UTN ships. the technology is also understood by most but has so far been hard to properly utilize.
Reportedly groups related to the Praetorians have already begun offering fully operational weapon systems for sale on the black market, but this is yet to be verified by reliable sources.

Multi Mode Linear Gun System / Archangel cannon - the multi Mode Linear gun system, is effectively a very advanced variant of the regular linear/railgun weapons. These large guns are strictly used on spaceships, and the smallest variant is mounted as a modular belly gun on the Dragon class fighter, meanwhile the biggest Archangel class version is a spine mounted belly gun on the massive Yamato class super battleships.

The Multi Mode gun is a linear guncapable of not only figirng the classic slug, but also several other variants of projectiles and firemodes. among these are
- stanadard slug projectile.
- contained plasma bolt.
- particle stream / plasma stream.
- Anti Matter self cotnained anit matter particle stream.

The last firemode is among the most feared weapons and the has been talks of bans. granted this firemode will easily deplete even a super battleships stored AM supply in a single 10 second beam. granted the beam canbe set thinner and less concentrated. This mode is disabled on the smaller versions of the weapon used on the Dragon fighters.

This is a protected technology owned only by the UTN. However (still unknown to all others), several Dragon class fighters have been stolen by the Praetorians, although the weapon systems themselves have proven to be very tamper proof and they have not yet been able to effectively reverse engineer them. Most likely it is only a matter of time, though.

Missiles - Missiles are still the classic and most readily available weapon. They come in a variety of sizes and powers. From small anti fighter weapons to large fleet killers. While common chemical explosives are stil the most common amogn anti fighter missiles. The majority of larger missiles are nuclear, whil Anti Matter Missiles are the big killers.

There are also missiles that incroporate a variery of single shot depleting beam weapons as their payload.

Leech/Scarab missiles - the Leech or scarab missiles where in common use in the great war, and are still in use especially among pirates, though most human battleships carry them as part of their stock. This is despite their Ban among all the Terran born nations.

the Scarab missiles doesn't look like the typical missile, instead they often resemble a scarab most usually. When lounch they usually emply stealthfields to get close and attach tot he enemy ship. Uppon attaching they will initiate cutting beams that cut out a usually cylindrical shape formthe hull. The Back of the scarab is the opened the the cut out piece ejected. As this are usually launched in swarms, tens of this will perform this procedure at the same time. Resulting in near instant catastrohpic loss of atmosphere in the ship. Within minutes near all the crew of the unfortunate trader is dead. Upon wich time the scarabs will close their backs again, the the ships computer will automatically restore internal atmosphere. and the transprot can be take over.

Since they prove effectivly useless against most military ships for a variety of reasons they are seen as a barbaric terror tool used only by pirates nowadays.

Kinetic Lances - Kinetic Lanses is a weapon employed not only by hmans but most races for oprbaital bombardment.  Simply because it's cheap and effective. usually they are simpley rods of some heavy material, launched at high speed insome way from orbit. The effect can vary depending on formation they are launched , how many there are and what material they are made from. From causing heavy pin point destruction. to large scale destructiosn thorugh specifically targetted bombardments shaking up the ground. Down to the more feared nearly non destructivepower of lances that cause massive radiation as they self destruct on impact, or massive plasmat detonations.

Space tech

Gravity inducers - Originally the first gravity systems where created purely in floor panels of larger spaceship, where several of these condensator size modules where palce in a grid array under it's floor panel. These devices where based on the very old discovery that cojndensators that where "wrapped" open created a repulsing field.  After years of research on this phenomeno, they where able to created devices specifically for this purpose abel to create a repelling or attracting force.  The field fromt he larges of these modules lasted from 1,5 to 2 meters dthough, and had a rapitdly deteriorating effect where the force was at best 1 G at floor level, and lower the higher you got from floor level.

More Recent advances int he technology allow the inside generator to not only be microscpi in size comaprably, so an completely even field can be integrated into  a simple 1cm thick deckplate, the layer of the gravity field inducers are less than 1mm.  In addition to the smaller size they are also far more advanced, able to create a even gravity field for several meters. in addition they can also be full programmed at what distance form the inducers the field will start and where it will end, and what if any falloff effect they will have.

This same system is what is used on the hull plating of every UTN ship for maneuevering. These use more powerful and more advanced inducers wich don't only create a field linearly up but is able to work together to create and even gravity field to pull the ship around.  In addition they're able to fucntion as a weak repelling shield.

Shields - In reality no Human faction have yet achieved a true energy field. The closest so far are some variants of magnetic field shields. but these only work in slowing down kinetic projectiles affected by magnetism, of cours with the major kinetic weapon being a variaty of Gauss guns this is quite a few.   This shield only helps in making small fighter class kinetic weapons useless against larger ships, while the guns form other capitals easily have the power to compensate, though they do loose signifact penetration power.

Other military tech


General and Civilian tech




temporary save/post #4 before I continue so I don't loose all of it :p more technology to follow
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Reply #1 on: October 16, 2006, 10:53:04 AM �

guess I will be doing some calculations later ;), good start !
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Reply #2 on: October 16, 2006, 12:27:12 PM �

Generally for speeds I figure I need to figure a good number with a speed that gives enough travel time to give good stories and not so long it doesn't seem "SciFi" :)

Theyr'e supposed to be fast drives, so I supposed they need to be... fast :p
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Reply #3 on: October 16, 2006, 04:39:50 PM �

so basically some Lyrs/hour ?!
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Reply #4 on: October 16, 2006, 05:42:04 PM �

hmm I suppose. could you give me some example of travel time between eart and mars at closest and farthest distanced ats eom different speeds.

and wouldnt' Lyrs/hour be FTL :p

and why are you not on mirc... dammit
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Reply #5 on: October 17, 2006, 08:35:33 AM �

working ATM, gonna see if I can fix this inconvenient lagg casued by forum posting delays.

So nice STL in-system units then... how about A.U:s/hrs ?! then
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Reply #6 on: October 17, 2006, 03:00:44 PM �

what's this greek you're talking to me ? :P


damn NASA scientists :P
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Reply #7 on: October 17, 2006, 03:46:16 PM �

A.U = astronomical unit... pretty good for in-system stuff, about 150 million km... things like Pluto is around 40'ish AU out, so a typical system is on the order of a 100 A.U
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Reply #8 on: April 27, 2007, 06:32:39 AM �

hmm right, so this was where I put all that technology stuff I wrote before, explains why I didn't find it in the Wiki :)

incidentally I need to rework the header and add the Wiki link there.
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Reply #9 on: April 27, 2007, 09:25:51 AM �

So the techs I throught I scribbled here I didn't anyway...

oops.. then where did I put those...
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Reply #10 on: June 19, 2007, 06:40:08 PM �

Go get them ASAP =)
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