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Author Topic: FAN Whisper class runabout  (Read 523 times)
HawkMan
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on: October 20, 2008, 03:09:53 PM �

This is the standard new antares navy runabout shuttle, it's docked in the lift side large docking bay on the Antares class (wich may actually be vengeance class :p)


Due to the 1.6 m high mainentry/cargo door... it had to undergo some slight 0.9 meter belly enlargement :) a slight length increase followed as well.

and yes it is modelled after my xbox 360 wireless headset :p   wich is why I'm at a loss for what to put on the sides, the ear loop didn't work too well :p


* Whisper001.jpg (26.85 kB, 1280x720 - viewed 29 times.)

* Whisper002.jpg (27.16 kB, 1280x720 - viewed 26 times.)

* Whisper003.jpg (22.45 kB, 1280x720 - viewed 29 times.)

* Whisper004.jpg (17.16 kB, 1024x640 - viewed 27 times.)

* Whisper005.jpg (17.11 kB, 1024x640 - viewed 26 times.)

* Whisper006.jpg (15.89 kB, 1024x640 - viewed 27 times.)
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Reply #1 on: October 20, 2008, 03:32:03 PM �

here's what i'm thinking, except, you know, better than a five-minute hack :)


* shuttle.png (180.23 kB, 996x704 - viewed 29 times.)

* shuttle2.png (160.08 kB, 996x704 - viewed 31 times.)
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Conscentia Voluntas Potentia
HawkMan
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Reply #2 on: October 20, 2008, 05:01:32 PM �

I think I solved it.

The served the purpose as landing skids like the orignal plan as well.

Still need to do the atual engine part and stuff but.  at least it's got a mean profile.


* Whisper007.jpg (20.1 kB, 1024x640 - viewed 27 times.)

* Whisper008.jpg (24.67 kB, 1024x640 - viewed 26 times.)

* Whisper009.jpg (19.55 kB, 1024x640 - viewed 28 times.)

* Whisper010.jpg (15.82 kB, 1024x640 - viewed 29 times.)

* Whisper011.jpg (15.88 kB, 1024x640 - viewed 26 times.)

* Whisper012.jpg (16.83 kB, 1024x640 - viewed 29 times.)
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Reply #3 on: October 20, 2008, 08:14:43 PM �

fattened engine pods slightly and... stuff..


* Whisper013.jpg (13.14 kB, 1024x640 - viewed 27 times.)
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Reply #4 on: October 20, 2008, 08:37:16 PM �

AWACS modified :)

possibly. maybe I'll put a multi purpose attachment port on top.


* Whisper015.jpg (22.36 kB, 1024x640 - viewed 28 times.)
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Reply #5 on: October 21, 2008, 02:42:55 PM �

Experimenting on something...

Tried the taper on the other design but ddn't work, but then I figure I'd try to taper without the rear design and instead on an armor shell design...


* Whisper021.jpg (27.54 kB, 1024x640 - viewed 24 times.)

* Whisper022.jpg (25.04 kB, 1024x640 - viewed 28 times.)
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Reply #6 on: October 21, 2008, 02:57:40 PM �

MK2

Slightly les wide at the front, and increased fornt curvature and some other stuff.


* Whisper023.jpg (22.11 kB, 1024x640 - viewed 26 times.)

* Whisper024.jpg (22.49 kB, 1024x640 - viewed 32 times.)

* Whisper025.jpg (21.57 kB, 1024x640 - viewed 25 times.)
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Reply #7 on: October 21, 2008, 03:21:41 PM �

tweaking and bevels


edit: missed one


* Whisper027.jpg (26.1 kB, 1024x640 - viewed 28 times.)

* Whisper028.jpg (27.34 kB, 1024x640 - viewed 26 times.)

* Whisper029.jpg (25.41 kB, 1024x640 - viewed 26 times.)

* Whisper030.jpg (26.61 kB, 1024x640 - viewed 26 times.)

* Whisper026.jpg (22.63 kB, 1024x640 - viewed 30 times.)
Last Edit: October 21, 2008, 03:23:14 PM by HawkMan Report to moderator   Logged

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Reply #8 on: October 21, 2008, 03:41:09 PM �

Some Scale ref, 1.80 male(yes , metric meters primitives)

and yeah, apparently an extra sun came with the first ref render :p  and the dragon fighter wasn't scaled yet then

The Dragon is scaled to 40% now, but 50% might be more correct, didn't check to close.



* Whisper031-Dragon_ref.jpg (28.06 kB, 1024x640 - viewed 28 times.)

* Whisper032-Dragon_ref.jpg (21.91 kB, 1024x640 - viewed 30 times.)

* Whisper033-Dragon_ref.jpg (21.92 kB, 1024x640 - viewed 37 times.)
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Reply #9 on: October 21, 2008, 05:35:06 PM �

Some simple chairs for the internal cabin area at the baclk of the front section(behind the cockpit)

testing out layouts, 3-2-3 works but a bit tight, it's big enough to siply use 2-3-2 better room for the peopl to move and when it's used for troops, they're mostly down in the cargo area anyway, this is executive area :)

and a separate render without the massive overexposure to show some detail stuffs. the bounces still hite details though, and the smooth parts of the chairs are on a low meshsmooth settings since they're not really... iportant.. at this point.



* Whisper034.jpg (30.77 kB, 1024x640 - viewed 26 times.)

* Whisper035.jpg (29.78 kB, 1024x640 - viewed 24 times.)

* Whisper036.jpg (27.3 kB, 1024x640 - viewed 35 times.)
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Reply #10 on: October 21, 2008, 05:42:39 PM �

hmm. big cabin :)



* Whisper037.jpg (51.03 kB, 1024x640 - viewed 26 times.)
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Reply #11 on: October 21, 2008, 06:35:43 PM �

Let there be... errr... windows...


made the glass slightly more transparent to show the interior and light and stuff since it's there.


* Whisper038.jpg (17.47 kB, 1024x640 - viewed 49 times.)

* Whisper039.jpg (18.78 kB, 1024x640 - viewed 39 times.)

* Whisper040.jpg (21.93 kB, 1024x640 - viewed 40 times.)

* Whisper041.jpg (23.55 kB, 1024x640 - viewed 38 times.)

* Whisper042.jpg (23.5 kB, 1024x640 - viewed 36 times.)
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